What impact do the graphic representations of violent, sexist content in popular video games, such as GTA5, have on their audiences?
Angle
Hypothesis
Linked production piece
A video game that has the opposite representations to GTA e.g. woman are presented in a postive light rather than sex objects.
SHEP
London Riots: with teenagers being the primary subjects in this criminal activity, it can be argued that the media planted the seed of crime
911 Bombing: Terrorist activities and how they link with media and represented
Madalin McAain: Kidnapping and abduction and how this is glorified in games
Gun Crime (wollich): the murder of innocent individuals in the name of religion
Issues/Debates
News Values – Howe the news portrays crime, and glorifies religious criminal activity, planting seeds in the mind of the youth
Ownership and control – leaving the blame of crime in the hands of family and careers when most of the time there is a wider picture
Regulation and censorship – the age restrictions on games and the possible addition of another category (21)
Media technology and the digital revolution – changing technologies in the 21st century – how different media platforms that are not yet regulated can affect the youth and subliminally effect the minds of the unwary
The effect of globalisation on the media – women and their representation in the media and how this is different round the world
Theories
Hypodermic needle model- Bobo doll
Laura Mulvey’s 'Visual Pleasure and Narrative Cinema'
Marie Winns 'The Plug in Drug' 1977
Media texts
Grand Theft Auto V
Other media texts
BBC NEWS
SKY new
FOX News
Grand Theft Auto V
All Previous GTA games
BBC NEWS
SKY new
FOX News
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